


But actually building the big rides, especially roller coasters, is a major undertaking in engineering trial and error.

Designing you park is difficult enough, with visitors demanding constant stimulation from props, entertainers, and minor attractions. Instead of avoiding fiscal disaster the emphasis is on design, on both a macro level with the park as a whole and micromanaging the rides themselves. In career mode, and the purposefully restrictive challenges, rides have to be researched and marketing campaigns commissioned but there’s little real danger of ever completely running out of money. But although you do have the freedom to create an entire amusement park the way you want, this isn’t really a business or management sim. Although if you’re not familiar with the series it also has a lot in common with Bullfrog’s more mainstream hit Theme Park. As you might imagine, Planet Coaster is essentially a spiritual sequel to RollerCoaster Tycoon 3.
